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In April 2015, Valve added Game Bans to its service, allowing developers to set bans on players for their games but enacted and enforced at the Steam level, allowing developers to police their own gaming communities in customizable manner.The Steam client includes a digital storefront called the Steam Store through which users can purchase computer games.Since 2007, Valve has continued to expand Steam's functionality and services for consumers and developers.Steam's primary service is to allow its users to download games and other software that they have in their virtual software libraries to their local computers as game cache files (GCFs).

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Although digital distribution could not yet match retail volume, profit margins for Valve and developers were far larger on Steam.Users can access their saved games and achievements providing the main owner is not playing.When the main player initiates a game while a shared account is using it, the shared account user is allowed a few minutes to either save their progress and close the game or purchase the game for his or her own account.English, Brazilian Portuguese, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, Finnish, French, Greek, German, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, Romanian, Spanish, Swedish, Thai, Turkish, Ukrainian Steam is a digital distribution platform developed by Valve Corporation, which offers digital rights management (DRM), multiplayer gaming, video streaming and social networking services.Steam provides the user with installation and automatic updating of games, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality.Before implementing Steam, Valve Corporation had problems updating its online games, such as Counter-Strike; providing patches would result in most of the online user base disconnecting for several days.Valve decided to create a platform that would update games automatically and implement stronger anti-piracy and anti-cheat measures.Initially, Valve was required to be the publisher for these titles since they had sole access to the Steam's database and engine, but with the introduction of the Steamworks software development kit (SDK) in May 2008, anyone could potentially become a publisher to Steam, outside of Valve's involvement to curate titles on the service.Prior to 2009, most games released on Steam had traditional anti-piracy measures, including the assignment and distribution of product keys and support for digital rights management software tools such as Secu ROM or non-malicious rootkits.Through user polls at the time of its announcement in 2002, Valve also recognized that at least 75% of their users had access to high-speed Internet connections, which would only grow with planned Internet expansion in the following years, and recognized that they could deliver game content faster to players than through retail channels.At the time, Steam's primary function was streamlining the patch process common in online computer games.

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